It is easy to plug a Kinect to PC – all you need is a cheap adapter. Then you can control something with it.

Watch the video:
Kinect-to-Arduino-to-Pan-and-tilt
It takes a little bit of programming, but that’s the fun part.
Kinect code is written in C# and run on Win7/64 PC. I use example from Kinect SDK. Arduino part is written in Arduino C. They communicate via Serial-over-USB.
Sadly, it is little too late for Halloween. Never mind, I already have a REALLY CRAZY idea for the next year!
People are asking for source codes. Sure, no problems!
Download All Sources
PC sources include Kinekt project and standalone WinForms project for testing communications with Arduino (testing servo operations from Kinekt is quite inconvinient)
If you want to use Kinekt sources, download the toolkit from MS web site and compare project FaceTrackingBasics-WPF with my sources using something like WinMerge. You will see what did I change.
Arduino part is missing code that checks for non-“0”. But it works. The idea was – if there is bad package, or PC-Arduino get out-of-sync, Arduino shall skip bad data and re-sync. However, code works just fine without it, so I never added the last few lines of code.
(do you remember programming Int14 in MS DOS? That thing required all kind of SW recovery and yet worked unreliably, or maybe I just had some bad hardware). Anyways, I tell to myself: it is not broken, so do not fix it.
Oh, and communication protocol is very simple. PC sends to Arduino 3 bytes over and over:
0x00, X, Y
X and Y are in a range from 1 to 255
Enjoy!